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Level Design | 3D Models

Levels

Name: Ubilitus Game: Quake 4 Download: fileshack download locally



I thought that the single player campaign in Quake 4 was a tremendous suprise. I especially loved the way the squad AI worked so I decided to try and use it.

The result is this big two part map in which the player is by and large played with a couple of squadmates. The map also features some lipsynched new voiceacting as well as some custom animations for some of the stock monsters and other models.

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Name: Omega Labs Game: Doom 3 Download: filecloud download locally

This was my first foray into the doom 3 engine. Since it was in a way a learning project for me my overall plan for the project was to incorporate as many techniques as possible.

It evolved into a fairly lengthy single player adventure with some custom models and some cutscenes. Doing this really laid a solid foundation for me in the scripting language of the engine.

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Name: Chaos Grid Game: Unreal Tournament 2004 Download: fileshack download locally

This is a little death match map that I made from scratch in a week. The map comes with full path-noding for bots. It's suitable as a 1v1 map or for a free for all of up to 6 players.

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Name: Grotto Game: Unreal Tournament 2004 Download: fileshack download locally

I wanted to create a map that utilized an enviroment that didn't rely on the standard futuristic hallways/corridors concept in this game. It gave me an oppurtunity to create the majority of the art assets as well. The whole map is nothing but imported meshes I made in 3ds MAX.

I wanted to create something that gave an impression of cold, of winter. I generally made the colors blueish/whiteish to give the impression of this as well as make the specular map shiny enough to give a visual impression of ice. A muted colorscheme helps to create this world of harshness and cold I think.

It comes with bot pathing and it's intended, size-wise, to be for anywhere between 2-6 players.

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Name: The Lighthouse Game: Half-Life 2 Download: fileshack


The Lighthouse is my single player project I did for HL2. I wanted to break out into some larger, more expansive enviroments as well as work in a more realistic enviroment for a change.

The map features a mix of going at it alone as well as working with a small "squad".

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3D Models

Object: Lambda Shuttle App: 3DS MAX Tris: 62640


This was a project dear to me as a I'm a huge Star Wars fan. The Lambda Shuttle (or Imperial Shuttle) is one of, if not my favorite Star Wars ship so I decided to model it.

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